Meta on why VR headsets fail to mimic reality — and what it’ll take to reach ‘Ready Player One’ status


The sub-$300 Quest 2 is a spectacular virtual reality (VR) headset, allowing budget-conscious consumers to access the VR world without spending a fortune. Does it perfectly mimic reality? No, but to be fair, there isn’t a single consumer headset on the market that can. And Meta explained why that is.

At a virtual livestream addressing the press, Mark Zuckerberg discussed that Meta will one day launch the quintessential headset with lightweight comfort and ultra-high fidelity à la “Ready Player One.” However, the Meta CEO admitted that this is easier said than done. 

Why current-gen VR headsets are still clunky

Wouldn’t it be awesome to walk through a VR game environment, like a horror title, that seems so realistic, your brain can’t perceive what’s real and what’s not? How cool would be to see a photorealistic hologram of your favorite singer dancing in your living room via augmented reality (AR) tech?

Quest 2 (Image credit: Laptop Mag)

These are some of the grandiose goals Meta has in store for its VR arm, but as mentioned, there are some dilemmas it must tackle first. “Just seeing a realistic-looking image isn’t enough to feel like you’re really there,” Zuckerberg said, discussing the limitations of current-gen headsets. The Meta CEO then listed all the visual cues users need to reach peak realism in the VR world:



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