Gamers are as much to blame for broken game launches as the studios — here’s why


Video games have reached an extreme where launching in a broken state is the norm. I’ve written about how video game release dates are a troublesome trend, as the pressure to force a team of artists into a specific launch date yields plenty of issues. This is especially true when that date is decided far too early for anyone to be certain, resulting in developers needing to cut content or sacrifice the stability of features.

Executives are perfectly comfortable releasing something that does not work if the game can hit sales expectations. Of course, launching any product isn’t a certain science, as surprise successes and failures can pop up out of nowhere, but businesses need to appeal to investors and keep themselves afloat.



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